HumanCode Studios™

Tag: Animation

A Star Is…Cached?

by HumanCode on Nov.05, 2009, under Adobe Flash Lab, X-Labratory [UI Candy]

ExperiMENTAL file caching bitmaps via ActionScript in Flash. Clicking the mouse within the Flash turns caching on improving performance of animated (tweened) sequences. **Faster computers may not see any difference in flow, speed, etc. – Purpose of this test is to optimize higher frame rate animation experiences for optimal viewing in legacy browser platforms and slower CPU clock speeds.

From Adobe Developer Connection:

“When you turn on bitmap caching for any given movie clip, the player converts the contents of the movie clip into a bitmap, which it generates and then stores in memory alongside the original vector data equivalent. The renderer then displays this bitmap in the place of the vector data by copying the image from memory onto the Stage.

This process essentially makes the renderer’s life easier, because it doesn’t have to update the movie clip each frame. Instead the process only has to draw the bitmap it generated once, and from then on it simply copies the bitmap from memory onto the Stage. If you change the movie clip or its contents, Flash regenerates the bitmap. There is little or no visual difference when a movie clip has bitmap caching turned on. You may notice a very slight difference because the vector data is snapped to the nearest whole pixel when the bitmap is generated. Bitmap caching also works perfectly well with nested movie clips (movie clips inside movie clips).

To put it in simple terms, by turning on bitmap caching for a movie clip, you are essentially telling Flash Player, “Hey Renderer, I’ll make your life a little easier. Freeze this movie clip and display it as a bitmap instead, because this movie clip or its contents are not going to change very often, if at all. They are static.”

Design|Dev Toolbox: Flash CS4, Photoshop, Illustrator, 3D Studio Max, ActionScript.

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Life is Short. Be Happy.

by HumanCode on Sep.17, 2009, under DreamWorks

HCS Archived Project: December 2002

Character creation with DreamWorks

Character creation with DreamWorks

As part of a national advertising campaign, Monster.com contracted the talents of the PDI DreamWorks animators in Glendale, California to create and animate computer generated versions of their trademark/brand hero, Trumpasaurus.

In order to make sure “Trump” was true to vision as he came to life, we flew to the DreamWorks studio to work closely with animators, color specialists, sound specialists, etc. to prepare for Trump’s premiere into commercial television advertising. The final production was re-purposed and integrated into Monster’s online experience as both promotional tool-sets as well as key visual elements for driving conversion to access key features of the site.

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Coffee? Soda? 3D?

by HumanCode on Jul.21, 2009, under Monster.com

3D animated kiosk for Monster.com

3D animated kiosk for Monster.com

Adding a custom 3D graphics and animation to the wide-screen, Hi-Def display at the Monster.com headquarters in Maynard Ma. provided a slick, entertaining and “hi-tech” environment for guests, visitors and partner organizations to take away with their first impressions of Monster Worldwide.

Design+Dev Toolbox: 3D Studio Max, Adobe Photoshop, Adobe Premiere and Adobe After Effects.

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